Fallout 3 new vegas casino cheat

Kishakar / 12.03.2018

fallout 3 new vegas casino cheat

1. Nov. Fallout: New Vegas: Es gibt einen Cheat für unendlich viel Geld (Caps). ein paar Tage bis NRC Truppen auftauchen und das Casino wieder. Aug. Fallout - New Vegas - Kurztipps: Belohnungen der Kasinos, Unendlich Kronkorken, Dead Money - 37 Atomic Wrangler Casino: Sierra Madre Casino (Dead Money DLC): Er ist 1, Chips wert und spawnt alle 3 Tage im Postfach des Verlassenen . Cheats zu Fallout - New Vegas (20 Themen). NRC-Truppen kommen und das Casino wieder öffnet. ungepatchte Version von Fallout - New Vegas bezieht. . Nein ist kein Cheat, ich hab mich auf AP spezialisiert und "[lexicon]Der Gute Amerikaner[/lexicon]" hat sehr Und für mich reichen meine (nach ungefähr 3 mal beim Händler in novac) 70k kk.

House wants to meet you. Follow him inside, and go up the elevator. House the giant television face that looks like Howard Hughes. Find the dialogue choice pertaining to needing to ask him a few questions.

Then, ask "Who exactly are you, Mr. Next, select the Medicine skill check response, "The lifespan you're claiming is impossible, except for ghouls and super mutants.

You can repeat this as many times as desired. This glitch requires a 50 Barter skill level. House for the first time, he will ask you to get his chip.

When he tells you the deal is 1, caps, refuse it. Keep refusing his offers after bartering until he tells you to come back.

After you talk to him again, select the following choices: Go to the town of Primm, and successfully complete the "My Kind Of Town" quest to get them a new sheriff.

Wait 3 to 7 in game days for the Vikki and Vance Casino to open again in Primm. Then, go to the Vikki and Vance Casino, and either win as many chips as possible from gambling or exchange as many caps for chips as possible.

Go to the cash register to trade the chips in for caps. You will get the equivalent for the chips in caps, but you will still retain all your chips.

Simply keep trading in the chips for caps to get as many caps as desired. This glitch was done on an unpatched version of the game.

If you can afford it, get the overall most expensive item at the lowest condition. Purchase the cheapest of the two items, and then immediately sell it back to the merchant.

Buy it again, and sell it back to them again. Repeat this until they have no more caps. If you wait three days after they run out of caps, they will have new stock and approximately caps.

The longer you wait, the more robust their inventory will be and the more caps they will have. This glitch can cause the game to freeze.

It is recommended you save your game often when doing this just in case the game freezes. Then, go to Silver Rush Casino, and talk with Fisto next to the roulette table.

He will offer his services. Choose the "No thanks" response to get 10 caps. You can keep selecting this answer as many times as desired to get 10 caps each time.

Make sure you have successfully blackmailed Private Crenshaw first. You will have the option to tell him who blew up the monorail. After you tell him who it was, you will have to provide proof.

Tell him Private Crenshaw had explosives and plans for the operation bearing Caesar's emblem. He will award you caps.

You can keep doing this to get caps each time. If you lose in any of the gambling games and then reload your saved game, the game will force you to wait 30 seconds to prevent you from cheating.

However, there is a way around it. When you are at the slot machines, do not exit slot machine mode to reload your game when you lose.

Instead, once the wheel stops spinning and your results are shown, pause the game and reload your saved game.

As long as you do not exit slot machine mode before reloading, you will not be forced to wait 30 seconds after reloading.

To make easy money, try the slot machine at its maximum of tokens. Never try more than twice at a time. If you lose both spins, just reload your saved game.

If you win one of the two times, save your game and continue. Through some Speech checks, you can get him to give you his gun for escorting him out of the cave that he is in.

When you get to the entrance of the cave with him in tow, he will speak, and you can keep asking him for his rifle, which he will give you along with ammunition.

This is best done after getting the perk that allows for over encumbered fast travel. The following glitch allows you to repair all items to the player's current repair level without using any caps.

You first must have the Confirmed Bachelor perk and enough caps to cover the repair cost of the item. When you arrive at the Mohave Outpost to get the pardon for the new sheriff of Primm, during the conversation with Major Knight, a Confirmed Bachelor speech option is available.

Select it, and whenever you do repairs through him, the item will get repaired to your repair level, but no caps will be deducted from your inventory.

Go to Old Mormon Fort in Freeside. Find Julie Farkes inside the Fort. Choose the dialogue option to help them get medical supplies.

Go through the dialogue options to hear one that tells you that she just got a shipment of magazines. Then, choose the "I have some medical supplies to drop off" option.

There will then be three options; choose the "Rad-Away" option, as it is the easiest one of the three to find. You only need to leave one thing if you do not care about fame.

Every time you give them something, you will gain more fame. After you give them the supplies, choose the "I'd like to buy medical supplies" option.

There are a few aid supplies there that you can get if desired, but they will not regenerate. In the supply list, you can find the magazines.

Buy any desired magazines, and then exit. You can then choose the option to give med supplies again. This time you do not need to give them anything; simply choose the "Never mind" option.

Go back to "Buy medical supplies", and you can repeat the process for more magazines. You repeat this as many times as desired as long as you choose to drop off supplies first.

You can even come back to do it again at a later time. You can get the following magazines: Purchase or find the Anti-Material Rifle.

Then, equip it with incendiary rounds. You will not use any ammunition, but they will still be on fire and lose health. You will not aggro enemies or friendlies.

Also, you will not lose Karma or Reputation with each kill. Find a place to hide that is out of the line of sight of all surrounding NPC's, and save the game.

Then, pick up an item by pressing [Z], and drag it to your hiding spot. Once it says you are "hidden", press [E] to add it to your inventory.

If you lose any Karma, reload your saved game, and try again. You can do this with any of the items on the counter, and there is a hiding spot on the back side of the room.

This glitch requires a 20 Speech skill level. Talk to the 10 of Spades in Camp McCarren. You may first need to find out about Corporal Betsy's trauma.

Start a dialogue with him, and select "I heard about what happened to Corporal Betsy", then "Tell me what happened". The next options will be the Speech Check or "If you were unconscious, how could you have done anything?

After you select the unconscious option, the Speech Check will be available again, but grayed out. However, you can still keep pressing [E], and they will alternate.

Even though the Speech Check is grayed out, it still counts as a pass. Save the game before starting a dialogue with a Speech bonus, hacking a computer, lock picking, or pick pocketing.

Then, simply reload the game if you fail the challenge. To always hack successfully, go to the terminal, and save the game.

Then, start the sequence. If you fail, just reload your saved game, and try again until you do it successfully. Only use three attempts during a hack, so you leave yourself with one to back out.

Then, go back to the attempts screen, and you will have four more chances. If you move your cursor throughout the symbols, sometimes you will highlight a group of symbols that you can enter as the password.

This will completely refill your password attempts, or delete "dud" words. Sell any weapon that is broken to the Gun Runners.

You will receive 0 caps. Accept the sale, and then buy it back for 0 caps. It will be fully repaired for free.

Find a large object that you can push or pick up. Drop it next to a standing NPC that is not leaning against a wall, doing push-ups, or sitting.

Run against the object, and it will damage the NPC without them becoming hostile or you losing reputation. Repeat this until the target is dead.

You may take some damage, and the object might fly away. Find a vendor that has two of the same items, but different quality.

If you buy the cheaper quality item, you will still get the higher quality item. In Camp McCarran, you can gain entry to the monorail that goes directly to the strip.

Take the long way around, and stay as close to the vending machines as possible. Follow the wall around the back way. Make sure the other soldier has his back to you.

Crouch and sneak up to this soldier. You may hear the phrase indicating that if you get any closer, they will have to shoot you.

However, as long as you remain hidden, it should only flash "Detected" briefly a few times. As soon as you are close enough to the door, you can go through it and take a monorail directly to the strip.

This may require a few attempts. Be careful when returning to the monorail from the strip, as you will probably be shot.

However, as soon as you enter the monorail, it resets, and you can again ride it back to the strip again.

By using this glitch, you can bypass many annoyances and quests, and skip directly to meeting Mr. House and finding the person who shot you.

This trick requires a few C4 and a Detonator. In the final part of the "Dead Money" downloadable content, you will enter a vault with 37 gold bars weighing 35 pounds each.

Each gold bar is worth 10, caps. You are not supposed to be able to take them all; however, this glitch allows you to take all 37 gold bars.

Enter the vault, and the door will lock behind you. Take everything in the room that you want including the 36 gold bars on the table to your right and the gold bar on the Overseers desk.

Deactivate the security system, and activate the computer on the desk. Then, only read "Vera", and do not access the file that shows up after you read it.

Elijah will appear on the monitor; convince him to meet you in the vault. When the conversation ends, the door will unlock.

If both the dealer and the player character get blackjack, it is a push and the player character keeps his bet.

A reduced blackjack payout strongly favors the casino. No matter what, if the dealer has a total less than 17, they continue to hit.

If the dealer has a total of 17 or higher, the dealer stays. A "soft" hand is a hand that involves an Ace, since an Ace can be either 1 or A soft 17 is any hand where the Ace is used as an 11, since there is still a choice on what the Ace can be.

This is contrast to a "hard" 17 that uses an Ace, such as JackAce. In this case, the Ace has to be a 1 in order to prevent a bust.

Under this rule then, the dealer normally stays on 17, unless that 17 was made initially by an Ace being used as 11, at which point the dealer hits again.

On the one hand, this can be seen as increasing the chance of a bust, but because the Ace can be used as a 1 or 11, if the dealer draws a high card, the initial Ace can be used as a 1 instead.

Especially since the dealer does not need to play at all if the player character busts, the net result of this rule is that the odds increase in favor of the casino.

For this reason, Gomorrah and Primm ranks below the Strip casinos in terms of fairness. As in real life, Blackjack is the closest to being "fair" a casino game can get.

That being said, with neutral luck, even with optimal, standard strategy see wikipedia's entry on strategy which includes a table on when to stay, hit, double-down and surrender , the odds still favor the house by a margin of a percent or so though worse at Gomorrah and Primm, even more so at Atomic Wrangler.

Essentially, each game becomes a coin flip. Starting with a Luck of 7, the odds shift in the player character's favor given optimal play.

With a Luck of 8, a player character can play suboptimally not surrendering or doubling down on certain hands, for example and still pull ahead.

With a Luck of 10, the player character pretty much has to try to intentionally lose in order to not make a scad of caps from Blackjack.

This influence of above average Luck means that optimal strategy in a New Vegas casino can be very different than what an experienced Blackjack player may have learned.

In particular, the tendency not to bust when a character has a high Luck value makes doubling down effective in many more situations and removes the incentive to surrender when dealt what would otherwise be a weak hand.

After that, choose the option to give med supplies again. This time you need not give them anything just choose the "Never mind" option.

Go back to "Buy medical supplies" and you can repeat teh process for more magazines. You can do it infinitely as long as you choose to drop off supplies first.

You can even come back to at a later time. Here are the magazines you can score:. This is also the name of a gun in previous Fallout games.

Each weapon type in Fallout 3 has a unique weapon with special capabilities. Here is a list of where you can find these unique weapons.

It can be found in Fields Shack on the shelf to the far left corner of the house. If you have the Wild Wasteland trait from the beginning of the game on, it will be located in Jimmy's Well, which is just outside of Fields Shack.

If you have Rex the cyber dog, and you talk to him with the Wild Wasteland Trait, he might start howling and eventually he will mark Jimmy's Well on the map for you.

You get a variety of guesses to figure out what's wrong, but the correct one is that someone fell down a well, which is a reference to Lassie.

It's on the road to and from the Airforce base, you should see a guy named George, warning you about the Boomers and their artillery guns.

This laser rifle is located in Vault Once inside, you'll find the rifle on the fifth level-pest control, behind a very easy locked door leading into a blocked off area of the fourth level.

Look on the ground next to a skeleton and there it is. Find the crashed alien ship near top right hand corner of map.

The ship is on top of the cliffs. Below are 3 aliens. Kill the captain for the blaster and ammo -- like Fallout 3 it's one of the best guns in the game.

All American is a unique Marksman Carbine. You can find it at the armory in Vault First, find the passwords from the drowned techies underwater -- it helps if you have the rebreather.

Find the terminal that holds one of the passwords, that will unlock a door. That leads to another room with another drowned techie.

Take that password to security sector A and there is another terminal that will control the pump to drain the water. This will give you access to another room that you couldn't reach before.

Using the new found password, you will unlock the Overseer door and with that terminal. You unlock the armory door that holds All American and a crap ton of other loot.

Beware of ALOT of feral ghouls. All American is found on a turned over table directly to your right point of view once you enter the room. He's carrying Annabelle -- you can't miss him, he'll be the one shooting you on top of a radio tower.

You must kill her -- preferably silently and undetected due to the amount of dogs with her. Chances Knife is a unique combat knife located in Chance's Grave, which is located at the tribal village.

The tribal Village is located north west of Goodsprings Cemetery and North and little west of Goodsprings itself.

The place is pretty obscure since it's in a very mountainous region of the map. The village is dangerous in a sense, since they are usually some Cazadors and a few Fiends.

Bring a good weapon just in case. You need a shovel to dig the grave, and the grave is pretty obscure too -- it's on a hidden hill, near the village.

The Chopper is a unique meat cleaver found on the stove of Wolfhorn Ranch. Wolfhorn Ranch is located South East of the Prospectors Den, which is South East of Primm, and the ranch is also fairly close to Nipton, North East of Nipton where the road turns right and splits into a bunch of roads.

You must kill him to get the Cram Opener. He will disappear eventually, so be quick. Here is how to find the upgraded mini gun called the C Avenger.

The easiest way to get to it is to find Ranger Station Bravo. If you've done the Return To Sender quest you've probably already found it.

If not, it is six sections down from the top of the right side of the map, and between three and four to the left. Once you get there, travel east.

You should discover a place called the Devil's Throat. It is highly radiated so have some Rad-X on hand as well as some Rad-Away. You can make pretty easy work of the Evolved Centaurs and the Centaurs there.

Once you clear the area, this extremely fast mini gun is in the truck along with plenty of 5mm ammo for it.

Submitted by Frankie Schaller. Driver Nephi's Golf Driver: Nephi's Golf driver is a unique golf club, and is one of the "simpler" melee weapons to get.

The golf club is located on Driver Nephi, who is a fiend, so either way, you will probably kill him. He is located around the area of Camp McCarren and New Vegas and is one of the three fiend bounties, so if you can't find him, activate the quest and it will point you in the right direction.

You can activate the quest by talking to a guy located in Camp McCarren.. Euclid's C-Finder is a unique weapon that uses the power of the sun to burn your enemies to ash.

It can only be fired once per day -- and only outside -- because the lasers must recharge. You can find it in freeside, near the east gate -- a boy named Max carries it.

You can either buy it for Caps or 20 Caps with a barter skill of 45 , pickpocket, or take it from his bedside while he is sleeping.

He goes to sleep around 9: He sleeps on the second floor of the building on the right after coming into Freeside from the East Gate. Figaro is a unique straight razor.

Try to be stealthy about it; everyone in that building has a gun. Sergio is the barber of the Kings. Gobi Campaign Scout Rifle: Look in the Casino upstairs on the left side above the cashier station and look in the top shelf on the left side of the bar table.

The Golden Gloves and the Boxing Times magazine will be right there. Submitted by FNV easter egg finder. The Holy Hand Grenades are exactly what they sound like; grenades.

You can find them in the most eastern church of Camp Searchlight, which is somewhere in the southern part of the map. There is a catch though: The basement does contain some golden geckos and high radiation, so pop some Rad-x before heading down.

You need to have a key to the building so first go talk with prospector leader who is stationed at the church basement. Go fetch few radiation suits for him and then you can follow him to the police station and after that to the fire station.

Kill this massive Queen radscorpion and grab a couple fire axes with you can be used to repair the "Knock Knock". Go to second floor and advance to the toilets.

Open the second booth from the door and grab "Knock Knock. La Longue Carabine is a unique Cowboy Repeater carried by Corporal Sterling whom you must kill if you want to obtain it.

If you're friendly towards the Legion, Nelson is located near the South east corner of the map, west of the Giant River that separates from the mainland.

Eventually he will send you and 3 other guys to retake Nelson. You will probably kill Dead Sea by the end of it.

Search corpses until you find the Liberator -- it will be found on dead Sea. Love and Hate is a unique spiked knuckles. You can get it from Bonnie Springs located north from Goodsprings cemetery.

Kill Viper gang leader and loot her body. Lucky is a unique. It can be found at the Steve Bison place in Primm. It's behind the cash register in the gift shop, in a safe that's in the floor.

The gift shop is the the most North Eastern part of the first floor. You must have a lockpick skill of 75 to open the lock.

This pistol is really easy to get. When you get to meet Caesar Caesar's legion all you need to do is complete a short guest from Caesar and after that you are given a chance to kill Benny.

Kill Benny and then loot his corpse. You find this pistol "Maria", which by the way is the same pistol that Benny used to "kill" you when the game began.

Mercy is a unique grenade machine gun is THE most difficult weapon to obtain in the game. First, it's in a rather obscure location, it's located in Dead Wind Cavern, and no one would think to look in there.

Make sure you KNOW what your doing, before entering, or it'll result in an untimely death. It's in the same room as the Legendary Deathclaw.

This unique weapon can obtained when you are doing a quest to bring in fresh talent for The Tops. If you can successfully recruit him and ask for a reward, he give you his dad's weapon, the Mysterious Magnum.

Every time you draw out that weapon, you sound like you are the Mysterious Stranger, which we may now confirm the relationship. Submitted by Michael Charles.

Don't go to far, just around the town gate. The over powered weapon is on the ground next to the dead nightkin. The location is part of a quest, so activate it by talking to Doctor Henry.

The place has some night stalkers in it, but they shouldn't give you much trouble. If you have the Wild Wasteland Trait on, there may be dead big horner corpses as well, it's easy to miss, but if you do, it could be under one of the big horner bodies, it helps to have Rex to help you spot it.

If it is, just try to move the corpse, if that doesn't work, blow up the corpse using anything, guns, melee -- don't use explosives as that might send Oh, baby!

You have to kill a few nightkin, and the toaster will be found on the corpse of a prospecter. This glove is pretty much an EMP punch that can kill at any unarmed skill level.

Pew Pew is a insanely powerful laser pistol and can be found on the body of Allen Marks. To get to Allen Marks you must complete the quest, "The Legend of the Star" to do this, you must collect 50 Sunset Sarsaparilla blue star bottle caps and turn them in to Festus, the goofy broken cowboy guy directly left when you enter the Sunset Sarsaparilla headquarters.

Pew Pew may be powerful, but there is a downside. This beast of a gun eats up 15 energy cells per shot. You may say, "I have a lot of cells, it won't be a problem.

You will find Pushy on the body of a dead Jackal member Near a giant pool of water. The mine is crawling with swamplurks, but they aren't too tough.

This unique Plasma Rifle and item that Marvin the Martian always looked for in Looney Tunes is found on the first floor. The easiest way to obtain this weapon is to make your way to the 3rd floor and find beside the pile of rubble the B.

Open it and remove the security key. Go to the second floor and find its corresponding door to enter a room with a hole in the floor to find the rifle in the corner in a strange container.

Submitted by Linkmelee This is a super-powerful revolver. When you confront Hanlon, choose to turn him in and he will accept.

Afterwards he gives a speech and promptly commits suicide in his office on the first floor. Open the office and pick up the super-powered revolver for yourself.

You will lose a little Karma because you have to steal it even though he is dead -- it is lying on the floor. It does well over damage when guns maxed out.

Submitted by Spencer Stone. Ask about getting a room, but instead of paying the 10 caps, ask if you could work out a deal. She will give you a quest in which you have to collect the debt of 3 people throughout Freeside.

One the them is named Lady Jane and can be found by the entrance to New Vegas in the day. When you question her about her debt she will say she doesn't have the money, but a carvan of her's in a place called Broc Flower Cave does.

Once you arrive at the cave go down the path to the right. A dead Brahmin on the left of the irradiated dead end has the money. To the right is a semi-hidden passageway upward to to 2 or 3 R.

Submitted by John Metcalf. Recompance Of The Fallen: It can be found in the desk of the top floor of Aurelius de Phoenix's office building just inside Cottonwood Cove.

It has high damage and diminishes slowly in condition. Tesla Beaton Prototype Weapon: This weapon is found at the site of the crashed Vertibird.

It can be repaired for 11, to 12, caps and will do up to damage. When trying to get to the weapon, be wary of the hardened Mister Gutsys and hardened Sentrybots.

That Gun can be found at Novac gift shop on a metal crate. Buy the storage key and you can steal it. This Machine is a unique rifle that uses.

Blackjack is a card game in Fallout: New Vegas , playable in any of the six working casinos. All casinos in New Vegas use the following rules. Each casino has its own rules regarding blackjack payouts and when the dealer must draw.

The rules can be seen on the table felts in each casino floor. The worst odds are found at the Atomic Wrangler , thanks to the low blackjack pay out.

A blackjack is a hand that is an Ace and a point card it is special since it is a 21 with only two cards.

If the dealer gets a blackjack, the player character's second card will be revealed to determine if the player character also has blackjack.

If not, the player character instantly loses, without any opportunity to play. If the player character gets a blackjack and the dealer does not, the player character instantly wins and gets a bonus payout based on the casino.

A blackjack payout of 3 to 2 means the player character gets back 3 chips for 2 chip they wagered. If both the dealer and the player character get blackjack, it is a push and the player character keeps his bet.

A reduced blackjack payout strongly favors the casino. No matter what, if the dealer has a total less than 17, they continue to hit.

If the dealer has a total of 17 or higher, the dealer stays. A "soft" hand is a hand that involves an Ace, since an Ace can be either 1 or A soft 17 is any hand where the Ace is used as an 11, since there is still a choice on what the Ace can be.

This is contrast to a "hard" 17 that uses an Ace, such as JackAce. In this case, the Ace has to be a 1 in order to prevent a bust. Under this rule then, the dealer normally stays on 17, unless that 17 was made initially by an Ace being used as 11, at which point the dealer hits again.

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Fallout - New Vegas spieletipps meint: Da ich zu faul bin das umzuschreiben, habe ich es mal auf die Gutenbergmethode gepostetd. Fallout - New Vegas spieletipps meint: Newsletter Mit diesem Formular kannst du den Spieletipps. Dort tauscht ihr alle Kronkorken gegen Chips ein. Newsletter Mit diesem Formular kannst du den Spieletipps. Durch diesen Glitch kann man relativ rasch jede Menge Kronkorken machen.

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Gibt dann auch immer gut Kronkorken. Weapons can have a maximum of three attached mods, and they cannot be removed once placed. Mfg Dodi Dodi PS: Das Ganze können Sie so lange wiederholen wie Sie wollen. Hat irgendjemand eine Idee, wie ich die Cheats mit Steam nutzen kann? Jul Fallout - New Vegas: Mfg Dodi Dodi PS:




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